On, a Balance Update, increased the Goblin Giant's hitpoints by 6%.The Goblin Giant card was released on, in the September 2018 Update.Similarly, the Bowler would not immediately defeat the Spear Goblins. This means that the Goblin Giant and the Spear Goblins cannot both be hit with The Log, unlike the Barbarians in the Battle Ram. The Spear Goblins have a longer spawn delay after death compared to other units like Battle Ram.He will then counter-push with majority of his health left. Wait until the Lava Hound is close to death, then place the Goblin Giant in the centre of all the Lava Pups in order to not only tank the damage of the Lava Pups, but also whittle them down with the Spear Goblins carried in his backpack. The Goblin Giant can be a situational counter to the Lava Hound.The Spear Goblin damage can also help spells fully take out swarms that usually counter the Sparky. The Goblin Giant moves slightly faster than her, making it harder for the opponent's defender to get area damage value, and the Goblin Giant can be used after a Sparky is placed in the back to kite any opposite lane punishes into her, provided the punish targets all types of units. The Goblin Giant pairs well with Sparky.The Goblin Giant's medium speed, high health, and decent damage allow him to effectively punish an opponent‘s Elixir investment.The result will be that the kited troop will only follow the Goblin Giant into the other lane, but not across the bridge. This is less effective on troops that move slower than the Goblin Giant, such as P.E.K.K.A. The Goblin Giant's unique ability to move and attack in separate patterns allows him to effectively kite units while simultaneously dealing damage to them.Similarly, the Fireball synergizes well with the Goblin Giant due to the Spear Goblins being able to finish off defenders like Musketeer or Electro Wizard, allowing the Goblin Giant to deal more damage.Their cheaper cost and damage threshold is significant, as using them on defending Minions or Goblins will allow the Spear Goblins to one shot the swarms efficiently. The Zap and Giant Snowball make great synergies with the Goblin Giant.are the most effective single card counters to the Goblin Giant, not being threatened by the chip damage from the Spear Goblins and defeating the Goblin Giant before he can get to the Crown Towers. As such, mini tanks with high damage per second like the Prince or the Mini P.E.K.K.A. Despite the similarities this card has to a Giant, certain counters such as Musketeer are less reliable due to the Spear Goblins being able to take her out before she can counterpush.If there is not enough Elixir to deploy a tank for the swarm, the defender should wait for the Spear Goblins to lock onto the Princess Tower, letting the swarms gain defensive value. The defending player should be wary of using fragile troops like Bats against the Goblin Giant. A mistimed deploy can result in the Spear Goblins targeting their frail swarms and quickly eliminating them.The Miner is particularly effective since the player has more control over when the Miner will be in range of the Princess Tower. This is because the Spear Goblins are untargetable shortly after spawning, meaning the opposing Princess Tower will target onto any other of the player's units in range. Using a second unit to tank for the Spear Goblins after the Goblin Giant is defeated will allow them to stay on the field longer and deal more damage.A Goblin Giant card costs 6 Elixir to deploy. When he is taken down, the Spear Goblins emerge and continue attacking. He also carries two Spear Goblins on his back, that can attack independently of the Goblin Giant. He is a building-targeting, melee troop with high hitpoints and moderate damage. The Goblin Giant is an Epic card that is unlocked from the Jungle Arena (Arena 9). It's a weird but functional arrangement.” He carries two Spear Goblins everywhere he goes. “This jolly green Goblin Giant stomps towards enemy buildings.
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